Spaceship! Interactive Fiction Game Launched
Spaceship!, the Interactive Fiction project launched by the Guardian’s Gamesblog community, has launched over at the Interactive Fiction Database. This was a group project, supported by a wiki and put together over a long stretch of time. Congrats to the whole team! I cannot wait to play it.
The plot: your spaceship has broken down four days out of your next port, and you only have two days of oxygen left. You must fix the ship…or die.
From the intro to the game:
The alarm sounds and you’re moving before you even notice the shrill whine. You’ve gone through hundreds of these decompression drills and the movements required are pretty much routine: move the arms, put the torso on, seal yourself in and done! Now, just wait for the all-clear signal that sends you back to bed and the dream about… something, there was a parade, wasn’t there?
A few seconds pass. Something’s wrong – the all-clear should have sounded by now. The alarm, muffled by the spacesuit, is quieter but still there… and is there some hissing also? What’s going on?
The sounds suddenly stop. You notice your heavy breathing, the only audible thing on the ship. The alarm lights are still flashing, though. The realisation snaps you fully awake: no drill. The ship has decompressed: all atmosphere has escaped. If not for your quick reaction to the alarm, you would be dead. A quick check of your spacesuit: all systems nominal, oxygen full: enough for 48 hours. Pity you’re four days away from Nineteen. A quick glance out the porthole reveals the engines have stopped. You’re stuck, alone, adrift in the middle of space in a leaky ship, 4 days away from help, with 2 days of air.
This must be a Thursday
Download the game from IFDB or the game’s web site. If you like it, be sure to comment and rate it on it’s IFDB home page.
