Archive for the ‘Passing It On’ Category

This Week in Stupid: 8 Year Old Sent Home for Drawing Cross

Thursday, December 17th, 2009

Amazing. Just amazing.

An 8-year-old boy was sent home from school and ordered to undergo a psychological evaluation after he was asked to make a Christmas drawing and came up with what appeared to be a stick figure of Jesus on a cross, the child’s father said Tuesday.

Chester Johnson told WBZ-TV that his son made the drawing on Dec. 2 after his second-grade teacher asked children to sketch something that reminded them of the holiday.”

Links:

Privacy

Sunday, December 6th, 2009

Civilization is the progress toward a society of privacy. The savage’s whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men.”

– Ayn Rand

Fans of Zelazny Will Understand

Saturday, October 24th, 2009

Life imitating art? Check out this article in CNN about a young woman with amnesia:

New York (CNN) — Authorities have identified a teenager believed to be suffering from amnesia who was found on the streets of New York two weeks ago.

Police say a CNN viewer in Maryland identified the young woman, who mysteriously turned up in Manhattan two weeks ago, claiming to have no memory of her family, her home or even her own name.

The part that gave one member of my gaming group chills was:

The children’s services agency said the girl recently wrote down the name “Amber” and has responded to it on one occasion, but she has no idea whether it is her true name.

If you’re a fan of certain Roger Zelazny works, you’ll understand the significance.

Religious War

Wednesday, October 14th, 2009

This, from a chat room I frequent:

jacob> i like cake
cmdln> heretic.
cmdln> i like pie
jacob> oh
jacob> oh it’s on

Spaceship! Interactive Fiction Game Launched

Wednesday, September 30th, 2009

Spaceship! Cover ArtSpaceship!, the Interactive Fiction project launched by the Guardian’s Gamesblog community, has launched over at the Interactive Fiction Database.  This was a group project, supported by a wiki and put together over a long stretch of time. Congrats to the whole team! I cannot wait to play it.

The plot: your spaceship has broken down four days out of your next port, and you only have two days of oxygen left. You must fix the ship…or die.

From the intro to the game:

The alarm sounds and you’re moving before you even notice the shrill whine. You’ve gone through hundreds of these decompression drills and the movements required are pretty much routine: move the arms, put the torso on, seal yourself in and done! Now, just wait for the all-clear signal that sends you back to bed and the dream about… something, there was a parade, wasn’t there?

A few seconds pass. Something’s wrong – the all-clear should have sounded by now. The alarm, muffled by the spacesuit, is quieter but still there… and is there some hissing also? What’s going on?

The sounds suddenly stop. You notice your heavy breathing, the only audible thing on the ship. The alarm lights are still flashing, though. The realisation snaps you fully awake: no drill. The ship has decompressed: all atmosphere has escaped. If not for your quick reaction to the alarm, you would be dead. A quick check of your spacesuit: all systems nominal, oxygen full: enough for 48 hours. Pity you’re four days away from Nineteen. A quick glance out the porthole reveals the engines have stopped. You’re stuck, alone, adrift in the middle of space in a leaky ship, 4 days away from help, with 2 days of air.

This must be a Thursday

Download the game from IFDB or the game’s web site. If you like it, be sure to comment and rate it on it’s IFDB home page.